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Why games may always suck »
Posted by: Rosco 2 years, 2 months agoSpinning off of an EGM mini feature, Joystiq opines how marketing may be the reason we still have long load times and choppy framerates, among other programming issues that hurt gameplay.
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Submitted By:
RoscoBlogger for Joystiq.com. Total gaming nerd journalist from University of Georgia. Obsessed with LOST.




